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17th Audio Mostly Conference 2022: St. Pölten, Austria
- AM '22: AudioMostly 2022, St. Pölten, Austria, September 6 - 9, 2022. ACM 2022, ISBN 978-1-4503-9701-8

Chapter 1: Audio Augmentation & Sonification
- Woohun Joo:

Graphic-to-Sound Sonification for Visual and Auditory Communication Design. 1-6 - Katharina Groß-Vogt, Iason Svoronos-Kanavas

, Marian Weger, Clemes Amon:
The Augmented Floor - Assessing Auditory Augmentation. 7-14 - Marian Weger, Iason Svoronos-Kanavas

, Robert Höldrich:
Schrödinger's box: an artifact to study the limits of plausibility in auditory augmentations. 15-23 - Tim Ziemer

, Holger Schultheis:
Both Rudimentary Visualization and Prototypical Sonification can Serve as a Benchmark to Evaluate New Sonification Designs. 24-31 - Toros Senan, Alessandro Corbetta

, Bart Hengeveld:
Towards Sound-based Crowd Management: Investigating Sonification for Pedestrian Steering. 32-35 - Riccardo Bona, Davide Fantini

, Giorgio Presti, Marco Tiraboschi
, Juan Isaac Engel Alonso-Martinez, Federico Avanzini:
Automatic Parameters Tuning of Late Reverberation Algorithms for Audio Augmented Reality. 36-43 - Eric Larrieux

, Stella Speziali
:
Augmented Objects as Portals into Virtual Worlds: Using Audio to Create Immersive Experiences in Extended Realities. 44-51
Chapter 2: Sound & Music Perception
- Kai Tuuri

, Oskari Koskela, Jukka Vahlo
:
In Pursuit of Measuring Pre-reflective Music Listening Experiences. 52-58 - Jonathan Pigrem, Andrew P. McPherson, Nick Bryan-Kinns, Robert H. Jack:

Sound -> Object -> Gesture: Physical Affordances of Virtual Materials. 59-66 - Mark Grimshaw-Aagaard

, Brian Bemman:
An Exploratory Study on Ultrasound Presence in Urban Spaces. 67-73 - Kat Agres, Ting Yuan Tay, Marcus T. Pearce

:
Comparing Musicians and Non-musicians' Expectations in Music and Vision. 74-79 - Matthias Frank, Djordje Perinovic:

Matching auditory and visual room size, distance, and source orientation in virtual reality. 80-83 - Cornelius Poepel

, Katja Finger, Nils Peters, Bernd Edler:
Exploring a Long-term Dataset of Nature Reserve Ambisonics Recordings. 84-87 - Stine S. Johansen

, Rune Møberg Jacobsen
, Mikael B. Skov
, Jesper Kjeldskov:
Contextual and Informational Aspects of Sound Zone Visualisations. 88-91 - Holy Lovenia, Dessi Puji Lestari, Rita Frieske

:
What Did I Just Hear? Detecting Pornographic Sounds in Adult Videos Using Neural Networks. 92-95 - Maria von Hösslin, Cornelius Pöpel

:
An Investigation into the State of Mind of Recipients when Listening to a Nature Soundscape in Virtual Reality. 96-99
Chapter 3: Sound & Music Creation
- César de Almeida Braga

, Cesar Adriano Traldi:
Harmonic Anamorphism in an Interactive Improvisation: A live looping technique using DAW Reaper to combine timelines and phase-shifting in popular piano music. 100-104 - Federico Martusciello

:
The reality of the reproduction. Aesthetics of a "conscious" approach to sound design in the soundscape composition: a case study. 105-112 - Stuart Cunningham, Iain Peter McGregor

:
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. 113-120 - Michael Krzyzaniak:

How to build pipe organ robots. 121-128 - Stefano Delle Monache

, Doudou Jia, Daan Kamphuis, Elif Özcan:
Exploring profiling and personalisation in sleep music design: towards conceptualising musical sleep aids for hospital use. 129-136 - Lucas Samaruga, Pablo Riera:

A port of the SuperCollider's class library to Python. 137-142 - Dongho Kwak, Michael Joseph Krzyzaniak, Anne Danielsen, Alexander Refsum Jensenius:

A mini acoustic chamber for small-scale sound experiments. 143-146 - Mari Lesteberg, Alexander Refsum Jensenius:

MICRO and MACRO - Developing New Accessible Musicking Technologies. 147-150 - Florian Goeschke:

The iOSCahedron: developing a hybrid Spatialization Instrument. 151-154 - Tyler Howard McIntosh

, Jonathan Weinel
, Stuart Cunningham:
Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game. 155-158 - Ludwig Zeller, Hannes Barfuss:

OpenSoundLab - A virtual sound laboratory for the arts. 159-162
Chapter 4: Interaction & Education
- Celia Moosbrugger, Katharina Groß-Vogt, Marian Weger:

Real-time Button Display and Chord Verification - an Interactive Learning App for the Diatonic Accordion. 163-170 - Mariana Seiça

, Licínio Roque
, Pedro Martins
, F. Amílcar Cardoso:
An Illustrative Design Case of Systemic Sonification. 171-178 - Oliver Hödl

, Albert Rafetseder, Patricia Hu, Fares Kayali:
STEAM for non-novice STEM students with Digital Musical Instruments. 179-186 - Toros Senan, Bart Hengeveld, Berry Eggen:

Sounding Obstacles for Social Distance Sonification. 187-194 - Lucas Temor, Zainab Husain, Peter Coppin:

A cross-modal UX design pedagogy for industrial design. 195-198 - Andreas Bergsland:

Dance phrase onsets and endings in an interactive dance study. 199-202
Chapter 5: International Workshop on the Internet of Sounds
- Matteo Sacchetto, Yuen Huang, Andrea Bianco, Cristina Rottondi:

Using Autoregressive Models for Real-Time Packet Loss Concealment in Networked Music Performance Applications. 203-210 - Davide Cocchiara, Luca Turchet

:
Democratizing access to collaborative music making over the network using air instruments. 211-218 - Thomas Borgogno, Luca Turchet

:
ImproScales: a self-tutoring web system for using scales in improvisations. 219-225 - Luca Turchet

, Nicola Garau
, Nicola Conci:
Networked Musical XR: where's the limit? A preliminary investigation on the joint use of point clouds and low-latency audio communication. 226-230 - Leonardo Gabrielli, Luca Turchet

:
Towards a Sustainable Internet of Sounds. 231-238 - José Cadavid

, Martin Bo Møller
, Søren Bech
, Toon van Waterschoot, Jan Østergaard
:
Performance of Low Frequency Sound Zones Based on Truncated Room Impulse Responses. 239-245

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