


default search action
8. Audio Mostly Conference 2013: Piteå, Sweden
- Katarina Delsing, Mats Liljedahl:

Audio Mostly 2013, AM '13, Piteå, Sweden, September 18-20, 2013. ACM 2013, ISBN 978-1-4503-2659-9 - Stuart Cunningham, Jonathan Weinel

, Shaun Roberts, Vic Grout
, Darryl Griffiths:
Initial objective & subjective evaluation of a similarity-based audio compression technique. 1:1-1:6 - Konstantinos Drossos, Andreas Floros, Konstantinos Koukoudis:

Gestural user interface for audio multitrack real-time stereo mixing. 2:1-2:6 - Johan Fagerlönn, Stefan Larsson, Stefan Lindberg:

An auditory display that assist commercial drivers in lane changing situations. 3:1-3:7 - Mark Grimshaw

, Tom Garner:
Sonosemantics. 4:1-4:6 - Camilla H. Larsen, David S. Lauritsen, Jacob J. Larsen, Marc Pilgaard, Jacob B. Madsen:

Differences in human audio localization performance between a HRTF- and a non-HRTF audio system. 5:1-5:8 - Robert Harald Lorenz

, Axel Berndt, Rainer Groh:
Designing auditory pointers. 6:1-6:6 - Matti Luhtala, Markku Turunen

, Jaakko Hakulinen
, Tuuli Keskinen
:
'AIE-studio' - a pragmatist aesthetic approach for procedural sound design. 7:1-7:6 - Davide A. Mauro

, Rufael Mekuria, Michele Sanna:
Binaural spatialization for 3D immersive audio communication in a virtual world. 8:1-8:8 - Durval Pires, Bárbara Furtado, Tiago Carregã, Luís Reis, Luís Lucas Pereira

, Rui Craveirinha
, Licínio Roque
:
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation. 9:1-9:7 - Kelly Smith:

Cuing sensorimotor skills to optimize with the use of audible stimuli in exercise. 10:1-10:6 - Jonathan Schuett, Bruce N. Walker:

Measuring comprehension in sonification tasks that have multiple data streams. 11:1-11:6 - Jonathan Weinel

:
Visual patterns of hallucination as a basis for sonic arts composition. 12:1-12:7 - Darryl Griffiths, Stuart Cunningham, Jonathan Weinel

:
A discussion of musical features for automatic music playlist generation using affective technologies. 13:1-13:4 - Tom Garner:

Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video game. 14:1-14:6 - Nassrin Hajinejad, Heide-Rose Vatterrott, Barbara Grüter, Simon Bogutzky:

GangKlang: designing walking experiences. 15:1-15:6 - Durval Pires, Licínio Roque

, Valter Alves
:
Dynamic enhancement of videogame soundscapes. 16:1-16:6 - Gabriela Seibert, Daniel Hug:

Bringing musicality to movement sonification: design and evaluation of an auditory swimming coach. 17:1-17:6 - Thomas Hermann

, Alexander Neumann
, Christian Schnier, Karola Pitsch:
Sonification for supporting joint attention in dyadic augmented reality-based cooperation. 18:1-18:6 - Anna M. Kruspe

, Jakob Abeßer, Christian Dittmar:
Towards coarse-scale event detection in music. 19:1-19:6 - Ivan Sysoev, Ramitha D. Chitloor, Ajay Rajaram, R. Stephens Summerlin, Nicholas M. Davis, Bruce N. Walker:

Middie mercury: an ambient music generator for relaxation. 20:1-20:6

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














