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AAAI Fall Symposium 2007 - Intelligent Narrative Technologies: Arlington, VA, USA
- Brian S. Magerko, Mark O. Riedl:

Intelligent Narrative Technologies, Papers from the 2007 AAAI Fall Symposium, Arlington, Virginia, USA, November 9-11, 2007. AAAI Technical Report FS-07-05, AAAI Press 2007 - Brian S. Magerko, Mark O. Riedl:

Preface. - María Arinbjarnar:

Rational Dialog in Interactive Games. 1-8 - António Brisson, Ana Paiva:

Are We Telling the Same Story? Balancing Real and Virtual Actors in a Collaborative Story Creation System. 9-16 - Yundong Cai, Zhiqi Shen, Chunyan Miao, Ah-Hwee Tan:

S-MADE: Interactive Storytelling Architecture through Goal Execution and Decomposition. 17-20 - Beth Cardier:

The Story Molecule: Narrative as Information. 21-24 - João Catarino, Tiago Moreiras, Pedro Faria Lopes, Joaquim Esmerado, Isabel Machado Alexandre:

How Can We Be Serious in a Game? 25-28 - David K. Elson, Kathleen R. McKeown:

A Platform for Symbolically Encoding Human Narratives. 29-36 - Brent J. Hecht, Nicole Starosielski, Drew Dara-Abrams:

Generating Educational Tourism Narratives from Wikipedia. 37-44 - David Herman, Joshua Steskal:

Emotion Discourse as Design Heuristic: Creating Emotional Intelligence for Virtual Narrative Agents. 45-48 - Ian Horswill:

Psychopathology, Narrative, and Cognitive Architecture (or: Why AI Characters Should Be Just as Screwed-up as We Are). 49-54 - Michael Kriegel, Ruth Aylett, João Dias, Ana Paiva:

An Authoring Tool for an Emergent Narrative Storytelling System. 55-62 - Sandy Louchart, Ruth Aylett:

Building Synthetic Actors for Interactive Dramas. 63-70 - Neil Madden, Brian Logan:

Collaborative Narrative Generation in Persistent Virtual Environments. 71-78 - Brian Magerko:

Measuring Dramatic Believability. 79-82 - Manish Mehta, Santiago Ontañón, Ashwin Ram:

Driving Interactive Drama Research through Building Complete Systems. 83-86 - Nick Montfort:

Ordering Events in Interactive Fiction Narratives. 87-94 - Erik T. Mueller:

Understanding Goal-Based Stories through Model Finding and Planning. 95-102 - Rafael Pérez y Pérez, Ricardo Sosa, Christian Lemaître:

A Computer Model for Visual-Daydreaming. 103-110 - David Pizzi, Marc Cavazza:

Affective Storytelling Based on Characters' Feelings. 111-118 - David L. Roberts, Christina R. Strong, Charles L. Isbell Jr.:

Using Feature Value Distributions to Estimate Player Satisfaction through an Author's Eyes. 119-126 - Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester:

Narrative Presence in Intelligent Learning Environments. 127-134 - Malcolm Ryan, Nicholas Hannah, Joshua Lobb:

The Tale of Peter Rabbit: A Case-Study in Story-Sense Reasoning. 135-138 - Manu Sharma, Santiago Ontañón, Manish Mehta, Ashwin Ram:

Drama Management Evaluation for Interactive Fiction Games. 139-146 - Ivo Swartjes, Joost Vromen:

Emergent Story Generation: Lessons from Improvisational Theater. 147-150 - Theresa Jean Tanenbaum, Angela Tomizu:

Affective Interaction Design and Narrative Presentation. 151-158 - David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen:

Learning Player Preferences to Inform Delayed Authoring. 159-162 - Emmett Tomai, Kenneth D. Forbus:

Narrative Presentation and Meaning. 163-166 - Zach Tomaszewski, Kim Binsted:

The Limitations of a Propp-based Approach to Interactive Drama. 167-173 - Marian Florin Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel:

A Genre-Independent Approach to Producing Interactive Screen Media Narratives. 174-

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