


default search action
3DUI 2014: Minneapolis, MN, USA
- Anatole Lécuyer, Rob Lindeman, Frank Steinicke:

IEEE Symposium on 3D User Interfaces, 3DUI 2014, Minneapolis, MN, USA, March 29-30, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-3624-3 - Symposium chair message.

- Andy D. Wilson:

Keynote speaker: Interacting in spatial augmented reality.
Papers 1: Haptics & Touch
- Daniel Mendes

, Fernando Fonseca, Bruno Araújo, Alfredo Ferreira
, Joaquim A. Jorge
:
Mid-air interactions above stereoscopic interactive tables. 3-10 - Paul Lubos, Gerd Bruder, Frank Steinicke:

Analysis of direct selection in head-mounted display environments. 11-18 - Mores Prachyabrued, Christoph W. Borst:

Visual feedback for virtual grasping. 19-26 - Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:

Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor. 27-30
Papers 2: Mobile Devices
- Sascha Gebhardt, Sebastian Pick, Thomas Oster, Bernd Hentschel, Torsten W. Kuhlen:

An evaluation of a smart-phone-based menu system for immersive virtual environments. 31-34 - Jacek Jankowski, Thomas Hulin, Martin Hachet:

A study of street-level navigation techniques in 3D digital cities on mobile touch devices. 35-38 - Paul Issartel, Florimond Guéniat

, Mehdi Ammi:
Slicing techniques for handheld augmented reality. 39-42
Papers 3: : Get Healthy, Stay Healthy
- Miguel Cantu, Eric Espinoza, Rongkai Guo, John Quarles:

Game cane: An assistive 3DUI for rehabilitation games. 43-46 - Jose L. Dorado, Pablo A. Figueroa:

Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad. 47-50
Papers 4: Desktop 3D Interaction
- Natalia Bogdan, Tovi Grossman, George W. Fitzmaurice:

HybridSpace: Integrating 3D freehand input and stereo viewing into traditional desktop applications. 51-58 - Merwan Achibet, Maud Marchal, Ferran Argelaguet

, Anatole Lécuyer:
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. 59-66 - Leïla Schemali, Elmar Eisemann:

Design and evaluation of mouse cursors in a stereoscopic desktop environment. 67-70 - Adalberto Lafcadio Simeone

, Eduardo Velloso
, Jason Alexander
, Hans Gellersen
:
Feet movement in desktop 3D interaction. 71-74
Papers 5: Perception & Calibration
- Yuta Itoh

, Gudrun Klinker
:
Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization. 75-82 - Jacob B. Madsen, Rasmus Stenholt:

How wrong can you be: Perception of static orientation errors in mixed reality. 83-90 - Isaac Cho, Jialei Li, Zachary Wartell:

Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment. 91-98 - Kyla A. McMullen, Gregory H. Wakefield:

3D sound memory in virtual environments. 99-102
Papers 6: Navigation
- Niels Christian Nilsson

, Stefania Serafin
, Rolf Nordahl
:
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion. 103-110 - Thomas Nescher, Ying-Yin Huang, Andreas M. Kunz

:
Planning redirection techniques for optimal free walking experience using model predictive control. 111-118 - Sebastian Freitag

, Dominik Rausch, Torsten W. Kuhlen:
Reorientation in virtual environments using interactive portals. 119-122
Posters
- Salim Chemlal, Krzysztof J. Rechowicz, Mohammad F. Obeid

, Frederic D. McKenzie:
Poster: Modeling insertion point for general purpose haptic device simulations for minimally invasive surgeries. 129-130 - Flynn Wolf, Philip Feldman, Ravi Kuber:

Poster: Towards supporting situational awareness using tactile feedback. 131-132 - Mikel Sagardia, Theodoros Stouraitis, João Lopes e Silva:

Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet. 133-134 - Daniel Mestre, Vincent Perrot:

Poster: Evaluation of a smart tablet's interface for 3D interaction. 135-136 - Nina Thornemann Hansen, Kasper Hald

, Rasmus Stenholt:
Poster: Amplitude test for input devices for system control in immersive virtual environment. 137-138 - Mahdi Nabiyouni, Bireswar Laha, Doug A. Bowman

:
Poster: Designing effective travel techniques with bare-hand interaction. 139-140 - Ragaad AlTarawneh, Andreas Griesser, Jens Bauer, Shah Rukh Humayoun, Achim Ebert

:
Poster: 3DintEx - A tool to explore interactively the structural and behavioral aspects of system models in 3D environments. 141-142 - Ahmed E. Mostafa

, Ehud Sharlin, Mario Costa Sousa
:
Poster: Superhumans: A 3DUI design metaphor. 143-144 - Diogo Henriques, Daniel Mendes

, Pedro B. Pascoal
, Isabel Trancoso
, Alfredo Ferreira
:
Poster: Evaluation of immersive visualization techniques for 3D object retrieval. 145-146 - Jooyeun Ham, Jonggi Hong, Youngkyoon Jang, Seung Hwan Ko

, Woontack Woo
:
Poster: Wearable input device for smart glasses based on a wristband-type motion-aware touch panel. 147-148 - F. Daniel Nicolalde, Vito Freese, Kevin Ponto, Ross Tredinnick, Megan Kinneberg:

Poster: Applying Kanban to healthcare via immersive 3D virtual reality. 149-150 - Sebastian Pick, Andrea Bönsch

, Irene Tedjo-Palczynski, Bernd Hentschel, Torsten W. Kuhlen:
Poster: Guided tour creation in immersive virtual environments. 151-152 - Panagiotis Apostolellis, Brennon Bortz, Mi Peng, Nicholas F. Polys

, Andy Hoegh:
Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction. 153-154 - Takuto Nakamura, Narihiro Nishimura, Takashi Asahi, Genko Oyama, Michi Sato, Hiroyuki Kajimoto:

Poster: Kinect-based automatic scoring system for spasmodic torticollis. 155-156 - Michael Morehead, Quinn Jones

, Jared Blatt, Paul Holcomb, Jürgen P. Schultz, Thomas A. DeFanti, Mark H. Ellisman, Gianfranco Doretto, George A. Spirou:
Poster: BrainTrek - An immersive environment for investigating neuronal tissue. 157-158 - Benjamin Nuernberger

, Steffen Gauglitz, Tobias Höllerer, Matthew Turk:
Poster: Investigating viewpoint visualizations for click & go navigation. 159-160 - Gerd Bruder, Frank Steinicke, Andreas Nüchter

:
Poster: Immersive point cloud virtual environments. 161-162 - Timothy B. Morgan, Diana Jarrell, Judy M. Vance:

Poster: Rapid development of natural user interaction using kinect sensors and VRPN. 163-164 - Jeffrey Cashion, Joseph J. LaViola Jr.:

Poster: Dynamic adaptation of 3D selection techniques for suitability across diverse scenarios. 165-166 - Seungjae Oh

, Heejin Kim, Min K. Chung:
Poster: Understanding of spatial gestural motor space: A study on cursorless absolute freehand pointing on large displays. 167-168 - Morgan Le Chénéchal, Maud Marchal, Bruno Arnaldi

:
Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor. 169-170 - Yuuki Ueba, Nobuchika Sakata

, Shogo Nishida:
Poster: Automatic termination and route guide for 3D scanning based on area limitation. 171-172 - Teddy Seyed, Francisco Marinho Rodrigues, Frank Maurer

, Anthony Tang
:
Poster: Exploring 3D volumetric medical data using mobile devices. 173-174 - Evren Bozgeyikli, Lal Bozgeyikli, Matthew Clevenger, Andrew Raij

, Redwan Alqasemi, Rajiv V. Dubey:
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities. 175-176 - Victor Adriel de J. Oliveira

, Anderson Maciel
:
Poster: Applying tactile languages for 3D navigation. 177-178 - Kimberly Zeitz, Rebecca Zeitz, Congwu Tao, Nicholas F. Polys

:
Poster: A comparative study of metaphors for investigating augmented reality artifacts. 179-180 - Dhaval Parmar

, Jeffrey W. Bertrand, Blair Shannon, Sabarish V. Babu, Kapil Chalil Madathil, Melissa Zelaya, Tianwei Wang, John R. Wagner, Kristin K. Frady
, Anand K. Gramopadhye:
Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry. 181-182
Contest
- Felipe Bacim, Mahdi Nabiyouni, Doug A. Bowman:

Slice-n-Swipe: A free-hand gesture user interface for 3D point cloud annotation. 185-186 - Marcio Cabral, Andre Montes, Olavo Belloc, Rodrigo B. D. Ferraz, Fernando Teubl, Fabio Doreto, Roseli de Deus Lopes

, Marcelo Knörich Zuffo
:
Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS. 187-188 - Hernandi Krammes, Marcio M. Silva, Theodoro Mota, Matheus T. Tura, Anderson Maciel

, Luciana Porcher Nedel
:
The point walker multi-label approach. 189-190 - Paul Lubos, Rüdiger Beimler, Markus Lammers, Frank Steinicke:

Touching the Cloud: Bimanual annotation of immersive point clouds. 191-192 - Manuel Veit, Antonio Capobianco:

Go'Then'Tag: A 3-D point cloud annotation technique. 193-194

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














